B.S.E. in Computer Engineering, dual-degree program.
Yan Liang 梁彦
Dual-degree student, Computer Engineering
University of Michigan & Shanghai Jiao Tong University
About
I am a dual-degree student in Computer Engineering at the University of Michigan and Electrical and Computer Engineering at Shanghai Jiao Tong University. My work spans 2D/3D computer vision, human-object interaction, robotics, and interactive systems. I enjoy turning research ideas into working tools and prototypes. At Michigan, I also contribute to game design with WolverineSoft Studio.
我在密歇根大学攻读计算机工程、在上海交通大学攻读电子与计算机工程双学位。 我关注二维与三维计算机视觉、人-物交互、机器人及交互系统,也喜欢将研究想法做成可运行的工具和原型。 在密大,我也参与 WolverineSoft Studio 的游戏策划。
News
- 2026 Started the dual-degree Computer Engineering program at the University of Michigan.
- 2026 Our Carbon Calculator won First Prize at the 2026 AI Hackathon Goes to SUIBE competition.
- 2026 Worked on RGM-SAM2, a video segmentation course project.
- 2025 Received a Silver Medal in the University Physics Competition.
Education
B.S. in Electrical and Computer Engineering.
Research
Explored Human-Object Interaction with a focus on general motion-retargeting measurements, while building foundations in reinforcement learning and robotics research. Contributed to the project leading to Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics.
参与人-物交互研究,关注通用动作重定向的度量方法;同时学习强化学习与机器人研究基础, 并参与 Policy-as-Data 相关项目。
Research interests: 3D computer vision, human-object interaction, motion retargeting, and robotics simulation.
Experience
Game Design. Contributing to game design as part of the student game-development team at the University of Michigan.
AI Research Intern. Built a 2D/3D dental-vision data pipeline, trained and evaluated tooth detectors, and developed Python tools for annotation, multi-view alignment, image curation, and reconstruction quality checks.
Contributed to topic planning, writing, and layout for the “密院蓝虎” WeChat account, including an article with over 1,000 views.
Selected Projects
- RGM-SAM2 Computer vision course project studying reliability-governed reference memory for video object segmentation with SAM 2.1.
- CarbonCalculator First Prize at the 2026 AI Hackathon Goes to SUIBE. Team-built enterprise carbon accounting demo with invoice parsing, GHG Protocol scope mapping, emission factors, and audit trails.
- Fur-get-Me-Not A story-driven marble game built with Elm and elm-messenger for ENGR1000J.
Blogs
Awards & Activities
- 2026 AI Hackathon Goes to SUIBE, First Prize (Carbon Calculator team).
- 2025 University Physics Competition, Silver Medal.
- 2025 Freshman Mechanical Competition, 4th Place.
- 2025 AI Virtual Teacher Competition, Third Prize; implemented voice interaction with AWS speech-recognition and speech-synthesis APIs.
- 2024 VEX Campus Competition, mechanism design and prototype debugging.
Contact
Email: leoly@umich.edu
GitHub: github.com/leo21468
Portfolio: Game Portfolio