Neko Band
A band-management prototype that connects rhythm practice, card-based combat, map events, and character upgrades into one progression loop.
View project ↗GAME DEVELOPER · COMPUTER ENGINEERING
I build playable systems around rhythm, strategy, progression, and player feedback. I enjoy taking an idea from a fast prototype to a coherent game loop.
SELECTED WORK
Playable prototypes made through iterative design, implementation, and collaboration.
A band-management prototype that connects rhythm practice, card-based combat, map events, and character upgrades into one progression loop.
View project ↗A three-stage magical-cat adventure blending paddle and rhythm interactions, role abilities, escalating challenges, and dice-based modifiers.
View project ↗An AI-assisted Unity/Tuanjie 2D strategy and rhythm prototype: recruit band members, manage equipment and formations, then fight through four-lane rhythm battles.
View GitHub ↗ABOUT
I am a dual-degree student in Electrical and Computer Engineering at Shanghai Jiao Tong University and Computer Engineering at the University of Michigan. I currently contribute to game design with WolverineSoft Studio at Michigan. I like building games where the rules, interface, and feedback work together to create satisfying player decisions.
Tools
C#, C++, Python, Unity/Tuanjie, UGUI, Git, SolidWorks
Interests
Gameplay programming, interactive UI, progression systems, rapid prototyping, 3D modeling
LET'S MAKE SOMETHING